Following on from character creation – our new heros, Juan Curtez and his brother Hernando – having landed at Juan’s Landing on the Gulf of Impedement and trekked inland – arrive in the town of Juan’s Canyon. They hear from the innkeeper Maunel about a rockslide that has revealed a temple.
After solving a riddle on the temple door, they are granted access to a set of five related rooms containing three skeletons and three zombies. A lucky turning roll from Hernando later the skeletons and one of the zombies are turned. Meanwhile Juan picks off the Zombies with his bow. Hernando proceeds to cast burning hands on the skeletons, being turned they automatically fumble their saves and two of them lose all there possessions, depriving the party of two cloaks of resistance. The bodies are promptly looted and the heros decide to trade the treasure before exploring further. They end up with a pair of goggles of minute seeing each, a pair of bracers of armor +1 each and a +1 Str 16 Composite Longbow each – plus several potions and scrolls.
Juan’s player decides the character’s name isn’t grand enough and tacks on a title of Don and more forenames – but it’s simpler to call him Juan as that’s how Hernando addresses him, Hernando’s player meanwhile adds the title Pater already having several middle names.
They are brought into a seris of social situations beginning with a shopping visit to the magic item shop, followed by a stop at the temple of Boccob for Hernando to pay his respects. They pick up some minor alchemical items at the co-religionist rate of 90%. The priest Estiban then makes the startling revelation that the local mages are involved in a guild dispute about who owns the town with both the Caustic School of Zork’s Chasm and The Hypnotic Order making rival claims.
They then decide to make some outrages demands, whilst sending off a girl who later proves to be Manuel’s daughter Fatima to fetch the mayor, the Hypnotic Order’s representive. Mayor Juan promptly arrives and tells them what they need to know about laying claim to the temple they have been exploring.
The next day they return to the temple-dungeon, open a secret cache contaning four gems. We leave them as they open a secret door behind the alter to reveal something that appears to be either a Quasit or an Imp…