Default Starting Spells by Order

Forcemeisters of Altka: Magic Missle, Mage Armor, Shocking Grasp
Caustic School of Zork’s Chasm:Burning Hands, Mage Armor, Grease
Innovative Order for Magical Betterment:Alarm, Sleep, Featherfall
Narthen Necromancers:Chill Touch, Ray of Enfeeblement, Cause Fear
Pliable Illusionists of Zimpopo:Color Spray, Disguise Self, Silent Image
The Hypnotic Order:Charm Person, Sleep, Hypnotism
Future Adventurer’s Training:Mage Armor, Magic Missle, Featherfall
Ray Beam Sunshine School:Ray of Enfeeblement, Burning Hands, Color Spray

Other Wizards will not belong to any of the eight orders, though even if you are apprenticed to a member of one order you are still free to choose any starting spells. View these spells as prerequisities for membership

Default Starting Spells by Order

Ray's South America Idea RayPrancer