Zork's Chasm

Zork’s Chasm is a magocracy based in the Chasm of Zork. It is ruled by the Zork family, a line of master enchanters. It’s capital is Zorkton and major locations in the nation include Cactus Lake, Juan’s Canyon and Villa Belltrix

Characters from Zork’s Chasm tend to be Arcane Spellcasters – with Wizards and Sorcerers more common than Bards and all sorts of specialist Wizards represented but Conjurers and Evokers being more common. All classes and races are represented though. Characters tend to worship either deities of Magic or the Water or Fire aspect of nature deities, though Earth and Air aspects are not uncommon. It is rare a Cleric will have both the Fire and Plant domains and only a PC will do so. Pantheistic Clerics (who have not committed to a particular deity) from the region frequently have Water and Magic as their domains. Characters of all classes frequently have ranks in Spellcraft and Survival, whilst casters frequently take the nation’s signiture feats – the Evocation and Conjuration versions of Spell Focus

Zork's Chasm

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